package com.wu.llpsw;

import com.wu.llpsw.blocks.ModBlock;
import com.wu.llpsw.effect.ModEffects;
import com.wu.llpsw.effect.ModPotion;
import com.wu.llpsw.effect.ModPeiFang;
import com.wu.llpsw.entity.villager.ModVillagers;
import com.wu.llpsw.item.ModItems;
import com.mojang.logging.LogUtils;
import com.wu.llpsw.key.keyRegister;
//import com.wu.llpsw.networking.ModMessage;
import com.wu.llpsw.networking.ModMessage;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.InterModComms;
import net.minecraftforge.fml.LogicalSide;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent;
import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent;
import net.minecraftforge.event.server.ServerStartingEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import org.slf4j.Logger;
import org.spongepowered.asm.mixin.MixinEnvironment;

import java.util.stream.Collectors;
//import com.wu.llpsw.item.ModItems;
//import com.wu.llpsw.effect.ModEffects;
// The value here should match an entry in the META-INF/mods.toml file
@Mod("wu")
public class wu
{
    // Directly reference a slf4j logger
    private static final Logger LOGGER = LogUtils.getLogger();



    public wu()
    {
        IEventBus bus = FMLJavaModLoadingContext.get().getModEventBus();

        //注册物品
        ModItems.items.register(bus);
        //添加效果类的注册事件
        ModEffects.EFFECTS.register(bus);
        //添加药水初始化注册
        ModPotion.register(bus);
        //注册方块
        ModBlock.BLOCKS.register(bus);
        //注册村民
        ModVillagers.register(bus);
        //注册网络
        ModMessage.register();//出问题可能在这里
        //运行在客户端时
        MixinEnvironment environment = MixinEnvironment.getCurrentEnvironment();
        if(environment.getSide()== MixinEnvironment.Side.CLIENT){

            // Register the setup method for modloading
            FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
            // Register the enqueueIMC method for modloading
            FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
            // Register the processIMC method for modloading
            FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);
        }


        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
    }

    private void setup(final FMLCommonSetupEvent event)
    {
        // some preinit code
        LOGGER.info("HELLO FROM PREINIT");
        LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName());
        //注册酿造配方
        ModPeiFang.peifang();
        //添加这个，可以让我们的作物像小麦的生长图像一样
        ModBlock.zhuce();
        //注册村民贴图
        event.enqueueWork(()->{ModVillagers.registerPOIs();});
    }

    private void enqueueIMC(final InterModEnqueueEvent event)
    {
        // Some example code to dispatch IMC to another mod
        InterModComms.sendTo("wu", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";});
    }

    private void processIMC(final InterModProcessEvent event)
    {
        // Some example code to receive and process InterModComms from other mods
        LOGGER.info("Got IMC {}", event.getIMCStream().
                map(m->m.messageSupplier().get()).
                collect(Collectors.toList()));
    }

    // You can use SubscribeEvent and let the Event Bus discover methods to call
    @SubscribeEvent
    public void onServerStarting(ServerStartingEvent event)
    {
        // Do something when the server starts
        LOGGER.info("HELLO from server starting");
    }

    // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD
    // Event bus for receiving Registry Events)
    @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD)
    public static class RegistryEvents
    {
        @SubscribeEvent
        public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent)
        {
            // Register a new block here
            LOGGER.info("HELLO from Register Block");
        }
    }
}
